1st public entry
I am starting the public posting here since this game is finally a bit more playable like a real game :)
But a bit history looking back at my notes:
I started working on this game (with ~zero experience) in.... Aug 2020!
Aug 2020 - putting together concepts and gameplay design, story, and researching on game engines.
=== PAUSE === - career changes, and also took the time to go through an awesome Pixel art course on Udemy
April 2021 - created a bunch of pixel art game assets
May 2021 - finally put together a game mock
Jun 2021 - Got a project plan onto Trello board and define the scopes of M1, M2, M3 releases, start coding on Gdevelop
Jul 2021 - struggled to get started with Gdevelop, learn how to work the assets into Gdevelop, tile map etc.
Aug 2021 - watched a lot of great videos by 'Helper Wesley' and uploaded the initial version onto Itch.io here.
Sep 2021 - learn more Gdevelop on extensions, functions, and behaviors. adding player control
=== PAUSE === juggled between a new job, family, and other creative projects, I didn't make much progress on this.
Jan 2021 - switch gear and got back into this, watched a few great videos by Wishforge and added a ton of stuffs. uploaded the latest version that's more like a skeletal version of the game.
A few things I learned:
- Making games is hard! there are a lot of little details requiring attention. This means a consistent, recurring time box is required to have meaningful progress.
- You can do everything yourself - it's good to do this for the 1st time. But from there you can decidie if you want to focus on certain aspect of the game development and outsource others.
- it's easier to follow tutorials, videos instead of trying to figure things out yourself... (yeah, I was in denial on this for a bit too long)
Enrique @ Heta Studio
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